@startuml
sprite $speakap [48x48/16] {
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000000000000000000000002210000000000000000000000
00000000000000000038CEFFFFFC94000000000000000000
00000000000000007DFFFFFFFFFFFFE81000000000000000
000000000000005EFFFFFFFFFFFFFFFFF800000000000000
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000001FFFFFFFFFFFF1000000027EFFFFFFFFFFFFF300000
000002FFFFFFFFFFFFD20000000008FFFFFFFFFFFF400000
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000001FFFFFFFFFFFFFFFFB50000000EFFFFFFFFFF300000
000000FFFFFFFFFFFFFFFFFFF8000009FFFFFFFFFF100000
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00000002FFFFFFFFA0000000000002EFFFFFFFFF20000000
000000009FFFFFFFFD40000000005EFFFFFFFFF900000000
000000000EFFFFFFFFFC7421248DFFFFFFFFFFE000000000
0000000003FFFFFFFFFFFFFFFFFFFFFFFFFFFF3000000000
00000000005FFFFFFFFFFFFFFFFFFFFFFFFFF50000000000
000000000005FFFFFFFFFFFFFFFFFFFFFFFF500000000000
0000000000003EFFFFFFFFFFFFFFFFFFFFFF300000000000
00000000000001AFFFFFFFFFFFFFFFFFFFFFF60000000000
0000000000000004DFFFFFFFFFFFFFFFFFFFFFA100000000
000000000000000005BFFFFFFFFFFFFFFFFFFFFD00000000
000000000000000000016BEFFFFFFFFFFFFFFB6100000000
000000000000000000000001579ABBBA9853000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_SPEAKAP(_alias) ENTITY(rectangle,black,speakap,_alias,FA6 SPEAKAP)
!define FA6_SPEAKAP(_alias, _label) ENTITY(rectangle,black,speakap,_label, _alias,FA6 SPEAKAP)
!define FA6_SPEAKAP(_alias, _label, _shape) ENTITY(_shape,black,speakap,_label, _alias,FA6 SPEAKAP)
!define FA6_SPEAKAP(_alias, _label, _shape, _color) ENTITY(_shape,_color,speakap,_label, _alias,FA6 SPEAKAP)
skinparam folderBackgroundColor<<FA6 SPEAKAP>> White
@enduml